I recently discovered Alien Hive on the Play Store. It’s a sliding puzzle game with a unique twist. It’s not just your usual swap-and-match deal, but more of a progressive kind of game play that got me so addicted right away.
Playing Alien Hive is like building an army within the confines of a puzzle board. First, there are eggs that evolve into cocoons and eventually an alien creature that’s supposed to be amazing (I haven’t, for the life of me, gotten to that part yet). Then, there are seeds that turn into plants that turn into magic fruit which you can use to speed up an egg or creature’s growth twice as fast.
Of course, the challenge of matching these elements by moving tiles (you can’t swap two items) is not enough. Creatures called Naughty Bots pop up on your puzzle, freezing the objects around it. These bots are indeed nasty, as they are a major hindrance to making your moves. Good thing there’s a power up called Power Blast, which blasts all bots away into oblivion.
Okay, so you can get rid of bots and play happily ever after, right? Wrong.
The ultimate challenge of the game is Energy. See, everytime you slide a tile, it lessens the Energy meter. To get more, you’ll need to constantly match three Energy rocks in the board. Energy is to Alien Hive what Moves is to Candy Crush Saga. And in both games, this is where I fail miserably. Most of the time, I get so caught up with breeding plants and aliens that I forget about the energy. There’s an item in the shop to turn certain plants into energy rocks, but that stuff costs a lot of coins.
The game only lets you play in one go, and there is no “next level” or stages you need to go through. Once you run out of energy, it’s game over and you’ll need to start from the top again. This sort of sucks, but it didn’t keep me from playing it one round after another.
Alien Hive is supremely evolved as a puzzle game, and the graphics are not bad either — although that’s hardly the reason why I got hooked.
The game is free in the Play Store and has a running user rating of 4.6.